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Maze Generation

Playing around with maze and dungeon generation through AI algorithms, like depth first backtracking and tree spanning. Currently working on generating rooms / corridors, but simple maze generation has been implemented. Made in Unity.

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Github

Maze1.JPG

Game of Life

AI demo based on John Conway's Game of Life zero-player simulation. Made in Unity.

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Github

lifegif.gif

Solar System Physics Demo

Created a solar system model in Unity demonstrating Newton's law of Gravitational Forces.

Team Size: 2

Video

Github

ss2.JPG

Checkers

Checkers game from an AI project and uses heuristics to rank AI moves for the computer to sort. Currently implementing more heuristic scoring and a min/max search for randomness. Made in Unity.

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Github

chrome_u50H8d6PFP.gif

Zen Garden

Graphics project using Unreal Engine's blueprint and material system. Implemented paper lanterns, light shafts, and elemental sounds.

Team Size: 4

Video

Github

zen1.JPG

Goal Oriented Behavior

Blog post about Goal Oriented Behavior, an AI technique that is designed to provide intelligence for agents without dealing with complex Finite State Machines.

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Github

gob1.JPG
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