Playing around with maze and dungeon generation through AI algorithms, like depth first backtracking and tree spanning. Currently working on generating rooms / corridors, but simple maze generation has been implemented. Made in Unity.
Checkers game from an AI project and uses heuristics to rank AI moves for the computer to sort. Currently implementing more heuristic scoring and a min/max search for randomness. Made in Unity.
Blog post about Goal Oriented Behavior, an AI technique that is designed to provide intelligence for agents without dealing with complex Finite State Machines.